Last week, YouTube announced excluded themes at Brand Safety Summit, providing a way for advertisers to keep their ads from showing up next to news, gaming, health, or political content by checking a box. The updates should help brands looking to avoid unsavory contexts when serving ads, though this relies on YouTube’s ability to classify these categories correctly.
Article
| Nov 9, 2023
On today's podcast episode, we discuss the speed of AI adoption, what to make of ChatGPT's engagement lull, and how Nvidia is shaping AI's future. "In Other News," we talk about how Roblox's AI assistant could transform gaming and how Amazon is using its neural network to improve the NFL's game-watching experience. Tune in to the discussion with our analysts Jacob Bourne and Gadjo Sevilla.
Audio
| Sep 21, 2023
On today's episode, we discuss whether the most watched program in the US (the NFL) has a looming viewership problem, Disney+ and Hulu joining forces, whether the free returns party is over, ride-hailing apps giving mixed messages, YouTube viewership on TV screens, the best-selling video games in history, and more. Tune in to the discussion with our forecasting writer Ethan Cramer-Flood and analysts Ross Benes and Paul Verna.
Audio
| May 18, 2023
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| May 16, 2024
Source: Entertainment Software Association (ESA); YouGov
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| May 16, 2024
Source: Entertainment Software Association (ESA); YouGov
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| May 16, 2024
Source: Entertainment Software Association (ESA); YouGov
Chart
| May 16, 2024
Source: Entertainment Software Association (ESA); YouGov
This is a particularly important issue in the gaming industry. Under the new law, storefronts must explicitly state that the license can be revoked if the platform loses the rights to the product. The law applies to digital products sold for permanent online use, but it excludes subscription services and digital goods that allow offline storage.
Article
| Sep 27, 2024
Yeah, I mean, I've been fascinated by Netflix's gaming effort for a while now, and something we've been writing about a lot in the marketing and advertising briefing is that gaming, it's major entertainment in the same way that TV and movies are. But the economics of game development are vastly different.
Audio
| Oct 29, 2024
Hochberg offered a striking comparison: “If you took every fan of the NBA who went to a live game at a stadium, MSG, all teams, all games, all season, 20,000 people, every time ... more time is spent in just one marketing experience on Roblox.”. However, brands must approach these spaces thoughtfully to realize their full potential. Create tailored experiences for virtual environments.
Article
| Oct 15, 2024
Some of these users will also watch CTV via other options like Roku, Amazon Fire TV, or a gaming console, but TVs with built-in internet capabilities will dominate the market. In 2028, smart TV users will outnumber Roku users by more than 53 million. Click here to view our full forecast for US smart TV users.
Report
| Apr 15, 2024
Conversely, time with digital devices applies to many potential activities (social media, video, gaming, audio, etc.). Other than TV’s decline and sub OTT’s rise, consumer time with most activities will be relatively stable year to year. TV will lose 7 minutes in 2024, and sub OTT will gain 6. But nothing else on the digital or traditional side will shift more than 2 minutes in either direction.
Report
| Aug 7, 2024
According to video game developers, streaming will grow the most of any gaming platform by 2025, cited by 40% of those surveyed. Another 24% said mobile will grow the most, while fewer pointed to the metaverse or consoles.
Article
| Sep 19, 2022
More than 80% of video game developers worldwide were making games for PCs as of May 2022. For console and mobile games, that figure was closer to 40%.
Article
| Oct 11, 2022
ts new handheld accessory isn’t the Nintendo Switch killer many had hoped for, but it’s a sign that the gaming giant is investing to build around its consoles.
Article
| May 26, 2023
Chart
| May 9, 2024
Source: Pew Research Center
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| May 9, 2024
Source: Pew Research Center
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| May 9, 2024
Source: Pew Research Center
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| May 9, 2024
Source: Pew Research Center
They can consider embedding branded educational experiences or games—like Truist’s teen-focused Long Game—within popular digital games like Roblox and Minecraft. What’s next? Teen banking apps. Teen banking apps will be essential to retaining Gen Alphas in the customer pipeline.
Report
| Apr 16, 2024
AppLovin's Axon engine drives ad success: Its AI-powered product boosted software platform revenues by 66% year over year.
Article
| Nov 12, 2024
How time spent with media, device ownership, and media adoption stack up in East Asia and Oceania.
Report
| Oct 30, 2024
How time spent with media, device ownership, and media adoption stacks up in South and Southeast Asia.
Report
| Oct 30, 2024
This is the second installment of our quarterly “Ad Spending Benchmarks” series, which helps ad buyers and sellers calibrate their spending and revenue mix against the market.
Report
| Oct 22, 2024
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| May 15, 2024
Source: Omdia